The Sturmtiger added in 2.21 "Fire and Ice" update would take several minutes to reload in real life. However, modeling ship damage accurately and having to wait for the ships to flood would make for some truly protracted (and boring) games. In reality it would be extraordinarily rare for a ship to be rendered combat incapable by only losing the crewmen (although getting new crewmen into the ship would have to wait until after the fight was over), which were reasonably well protected so long as the threat to their existence wasn't explosive in nature. Except De-facto its just a health bar system for the different parts of a ship's hull. All difficulties of naval use a "crew knockout" system that is sort of like ground forces.This is likely so that they won't interfere with the physics engine, which can cause your tank to swerve out of control if your tank hits a rock at the wrong angle. They also instantly lose their hitbox when this happens.
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