![]() Boom, Mad Genius to be a great option for control Warrior decks looking to close out games, but right now the card gets played a bit too early. If that fails, worry less about passing by getting Tortollan Pilgrim going on Turn 8.īlizzard explanation: We'd still like Dr. Naga Sand Witch can still get that spell down to 5 mana, if you so desire. If you really hate the idea of not being able to play Luna's Pocket Galaxy for its more convenient 5-mana cost, there is a solution for you. For one thing, it's a much bigger risk to essentially cede your turn in order to play Luna's Pocket Galaxy, so there's a much fairer downside for the Mage that wants to risk this strategy and more of a chance for the opponent to respond. ![]() And while Giants or other big-time minions like Archmage Antonidas and Alexstrasza can still turn a game around when their costs are reduced to (1), getting that online on Turn 7 sounds much more fair than getting it going at Turn 5. Shacknews analysis: The impact of Luna's Pocket Galaxy in Conjurer's Mage proved to be far too deadly for this spell to be playable on Turn 5, especially when combined with the aforemtioned Giants and the cheap cost of Conjurer's Calling. This has occurred more often than we had intended, therefore we're reverting its mana cost back to its original value of 7, as was the case before the Rise of the Mech event. While we are happy with the overall outcome of the changes, Luna's Pocket Galaxy has proven to be an exception.Īn early Luna's Pocket Galaxy can often leave opponents feeling helpless if late-game minions were drawn in subsequent turns. It's just gone from an A to more of a B+.īlizzard explanation: Buffing cards with the Rise of the Mech event was a big change in philosophy for us. Conjurer's Calling is not unplayable by any means and the Conjurer's Mage is still a high-level deck. The cost increase to 4 mana is more than fair, as Mage players can still get that big board presence out there early, but can't abuse the Twinspell property in the mid-to-late game. Assuming that hasn't wrecked your opponent, the Twinspell property made it way too easy to play twice on Turn 6, creating an insurmountable board presence. ![]() As noted, players could get multiple 10+ mana minions on the board by Turn 4. Conjurer's Calling was a criminally high value play, carrying a low cost of 3 mana, as well as the Twinspell property that allowed it to be played twice. Shacknews analysis: We get the biggest change out of the way first. Increasing the mana cost of this card will make using both copies of the Twinspell card in a single turn significantly more difficult, postponing these potentially overwhelming turns until later in the game when the Mage's opponent has more available resources to react to the board. Conjurer's Callingīlizzard explanation: While Conjurer's Calling is a powerful tool that's found in a number of Mage decks, when used in decks focused around cards like Mountain Giant and Sea Giant, it was creating extremely powerful board states at a point in the game where opponents didn’t have effective answers. We'll analyze each of the new card adjustments and spell out what this means for the Hearthstone meta as a whole. Shacknews is here to break down the biggest changes to hit the Hearthstone 15.1 update. The game's meta won't be the same after today, but just how drastic are these changes? The newest patch is out today and it's nerfing a handful of cards that are frequently spotted in the Ranked ladder. Hearthstone is almost a month into its latest expansion, but Blizzard is ready to shake up the meta in a big way with a big round of card adjustments.
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